﻿package mortal.game.scene3D.display3d.blood
{

    public class EBloodType extends Object
    {
        public static const Role:int = 0;
        public static const OtherPlayer:int = 1;
        public static const Pet:int = 2;
        public static const Monster:int = 3;
        public static const Boss:int = 4;
        public static const FriendPlayer:int = 5;
        public static const PhysicalPower:int = 6;

        public function EBloodType()
        {
            return;
        }// end function

    }
}
